A downloadable template

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Template files to use in asesprite to speed up the process of tilemap creation.Includes templates for floor tiles (can be used for side scrolling platformers as well). And Walls of height from 1 subtile (0.5 tiles) to 3 subtiles high (1.5 tiles).

Note: This will not work with libresprite, tilemap features are not available in libresprite.

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorArttale
TagsAseprite, Project template, Tilemap

Download

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Click download now to get access to the following files:

Lazy3x3Autotile_floorPalleteTemplate.png 1.5 kB
Lazy3x3Autotile_wallPalleteTemplate_05high-Sheet.png 3.4 kB
Lazy3x3Autotile_wallPalleteTemplate_10high-Sheet.png 3.7 kB
Lazy3x3Autotile_wallPalleteTemplate_15high-Sheet.png 4.7 kB

Comments

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Having a hard time visualizing the wall tiles, especially the taller ones. Would love to see a demo on it, especially the 15 high. As well as what a bitmask in godot for autotile would look like.

How do you draw something in one place and it appears in different multiple places?

(4 edits)

Ok i found answer and this video helped https://youtu.be/fkNDanngTfQ?si=Bap3f0SbxokbsgUp&t=603

In short of it

  • (if you want to be able to see tile numbers then go to view > show > layer edges then ctrl is default key to show them or view > show > tile numbers)
  • Start with view > grid > grid settings
  • Then right click your layer in layer section > convert to > tilemap
  • Above color pallet you will see mode icons pick middle one which is auto mode
  • Pick your color and draw something on at least two tiles (this is only to teach you how to do it normally you can just paint your base tileset)
  • Now below color pallet you will have that tile to select so click on it
  • And now you can paint this tile over any tile on your canvas
  • And now click on any color from your color palet
  • In these mode buttons select left one which is manual mode
  • And now if you gonna draw something on tile you already edited then it will affect all of its duplicates

This is really awesome but I'm having trouble understanding the wall orientations

(1 edit)

The wall tile arrangement/orientation (on the export section - see under watercolor's comment) follows the same arrangement of the normal godot floor tiles.

But since they are wall tiles, they have to be extra tall to compensate for the wall height. This makes it visually harder to see the tiling effects, that's why I have a top view version on the bottom, which makes viewing/editing the tiling effect much easier.
Upon export, do your autotiling setup the same you do for your floor tiles and make sure to offset your tiles vertically and set your hitbox to the lower half correctly.

I was going to release a proper video on the usage of the wall template with the aseprite extension when it was done, but I think I should do the video on the wall template sooner than later to clear up confusion on its usage since the extension is going to take a while.

How do you use the wall palettes?

Yeah, I didn't cover that in the video.

The wall palette have the same godot format, and covers more height vertically. The base minimized version is on the top left, and on the bottom is the top view of the tileset so that you can double check the seam/tiling on the top.

To export, you just have to crop it as shown in red, the blue cells show the tile shape

(+1)

Love this.